Meeting a Jedi might cause a stir in out-of-the-way communities, but most major cities have seen Jedi and Sith representatives in recent times and are unlikely to respond with fear or prejudice. Additionally, Force-wielding heroes are not looked at askance by the general populace during this time most worlds under Republic or Sith control are well aware of the capabilities of The Jedi and their darker counterparts, and encountering one is rarely cause for alarm. Almost any adventure might feature a Force-sensitive opponent or ally, whether that character comes from the Jedi or Sith organizations or from a smaller tradition. Though Jedi Watchmen try to recruit members of alternate Force Traditions as Padawan learners, they do not have the manpower to force anyone to join the Order.Īs a result, Force-using enemies are common. Though such Force Traditions are eventually absorbed into The Jedi Order in later years, for now the Order's influence is less focused, allowing alternate Force Traditions to flourish even on worlds where a Jedi Watchman has been assigned to stand guard over the planet. As a result, many worlds maintain alternate Force Traditions while still sending members to become Jedi. Moreover, The Jedi Order has not been vigilant in scooping up up members of other Force-using groups. Unlike campaigns set in the classic era, Jedi, Sith, and other Force-sensitive groups are spread throughout the galaxy.
Yet, The Old Republic Era has a feel all its own, and this section should help Gamemasters develop a sense for the qualities that make a campaign in this era unique, explaining how to capture that feeling and use it to create epic adventures.Ī key element of an Old Republic Campaign is the many Force-using characters active throughout the galaxy at this time. Criminals thrive on the chaos of war, and nobles and corporations struggle to wrest the reins of power away from their adversaries, and perhaps even from the Republic. Soldiers leave the planets of their birth to head off to war on distant battlefields, only to be drawn to their homeworlds as the war comes quickly to a new front. Heroes rise to prominence and then fall into darkness, and villains who seem beyond saving find redemption and reject The Dark Side. They do battle with the evil Sith, and defend the galaxy against the Mandalorian hordes. Even more so than in the Clone Wars, these are the days of The Jedi in their prime.
Old Republic Campaigns take place against a backdrop that captures everything that makes Star Wars unique.
An Old Republic Campaign gives the Gamemaster carte blanche to create epic campaigns that put the heroes (And their Destinies) in the forefront of the setting, with only a few sources of existing continuity to deal with. This is the galaxy into which heroes in a Old Republic Campaign must venture forth, and it is a galaxy that teems with adventure possibilities.Īn Old Republic Campaign gives Gamemasters opportunities that they do not have in other eras, allowing the freedom to create unique stories that let the heroes influence galactic events. Lightsabers clash on nearly every planet, and few worlds remain untouched by the violence of the times.
The Old Republic is fighting for its survival, and everywhere the enemies of civilization- The Krath, The Mandalorians, The Sith- threaten to shatter what tenuous hold the Republic has on the galaxy. Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide